Toca race driver 2 download pełna wersja chomikuj
There are three races on offer, starting with a Formula Ford race at the Oulton Park circuit. These nimble, stripped-down racing machines make for some good high-speed action, although they don't seem to like running on grass or hitting walls. Funny that. I'd call TOCA a car pileup if cars were racing genres and massive accidents got me really hot.
It's a smooth, sexy sampler of every driving type and terrain imaginable--from open-wheel racing to rally to big rigs in Africa no foolin'. Online or offline, it's much more diverse and organic than the sterile Gotham or redundant RalliSport, though not as deep as either. Details like the turbos whining as they spooled volumes of boost through my Skyline's engine until I let up to a satisfying chuff from the blow-off valve, as well as keen physics--exaggerated just a touch to make the skids, flips, and spectacular piece-by-piece damage more dynamic--sucked me right in.
It's a great title for beginners and seasoned vets looking for a not-too-serious commitment. I found the linear progression pretty limiting--I couldn't stray much from the beaten path--but nothing else really turned up to crash my TOCA party.
Sound effects were created with similar devotion to detail -- if the player drops a transmission or throws a rod, the sound will be unmistakable. Race Driver 2's single-player mode features competition against 11 other racers for a shot to be part of the Grand Prix Team. Online multiplayer races support up to 16 players.
Like the beloved PSX title, TOCA Race Driver 2 doesn't take the "simulator" part too seriously; instead, it strikes a near-perfect balance between painstaking realism and flat-out fun.
And, if this isn't the ultimate racing simulator, it certainly has the widest range. TOCA Race Driver 2 offers an amazing variety of racing types: 15 different kinds of rides, including stock cars, rally cars, formula cars, hot rods -- even pickups and semi trucks. No driver in the real world could ever dream of having a career this diverse, but the game's career mode gives you exactly that, in 31 championships -- real and fictional -- on 48 tracks.
You take the role of a hungry young driver with eight seasons to make your mark, find an agent, and gather sponsors.
This time around, the animation and acting is better and the cutscenes are rendered in first person, so you're not left out in the cold if you find it hard to imagine yourself as a Gen-Xer with a boy-band haircut.
The graphics are generally excellent, with great detail in the cars and tracks, and long viewing distances. Sound is very good, too, from the roar of a sports car to the scream of an open-wheel racer, right down to the hiss of turbochargers and the thunk of the shifter.
However, when that game comes from genre specialist Codemasters and claims to feature the most motorsports ever to appear in a single title, we are prepared to listen. Throw in the heritage of the long-running TOCA series and we've already got the kettle on. Make no mistake: this is the big one, in every sense. No less than 15 different disciplines are melded together via an extensive career path, each brimming with Codemasters' trademark high production values and attention to detail.
Do you want to know what they are? Essentially a different set of variables plugged into the same game engine, the majority of the vehicles on offer provide a superb drive, although the rally cars do suffer in comparison to Colin McRae, despite the pace notes being read by stalwart Nicky Grist. As for the Super Trucks, we've made our position dear before: if driving a lorry was any fun we'd all be eating Vbrkies and using CB radio.
A massive project, TOCA Race Driver 2 dwarfs most other driving games, including last year's original story-based affair. Annoying American Ryan McKane has been jettisoned - in Codemasters' own words they "sacked him off" - to be replaced by none other than your good self.
With all the story sequences presented from a first-person view, you are the star of the show, although you appear to be playing a mute unless you're prepared to take interactive entertainment to the extreme and chip in with your own dialogue.
The idea of a narrative-based driving game is one that initially had purists reeling in disgust, but we quite like it. If nothing else it offers some incentive to continue, even if the reward is little more than a second clip of people talking in a caravan.
Such footage appears intermittently throughout the core single-player game, which sees you setting out as a raw young buck with plenty of potential but without a pot to piss in, the idea being to move up the ranks and finally compete in the Masters Grand Prix.
The concept of a career mode initially had us imagining full race weekends, gruelling qualifying sessions and lengthy races. Admittedly you can set these up off-menu, but the career mode essentially consists of a series of mini-challenges, with races often clocking in at no more than two laps apiece. And as for the idea of being able to choose your career path using all the available vehicle types, this is also bogus. The choice is generally between one or occasionally two types of vehicle, and it's a completely linear route, presumably to accommodate the pre-recorded story footage.
What this approach does do is to force you to master each of the disciplines, as if you don't then your career won't progress any further. Early on it's something of a breeze, and anyone with basic road sense should be able to negotiate the opening stages.
Straddling a fine line between arcade and simulation, the handling for each vehicle type has been tweaked extensively and the key to success is learning what you can get away with, be it handbrake turns or sneaking on to the grass for a crucial shortcut.
There's also a sizeable discrepancy in the damage accrued by the different vehicles. For instance, the openwheeled cars will buckle like a belt at the mere hint of contact, whereas the more robust cars can effectively be used as battering rams. Bludgeoning your way through the pack is a tactic that can be liberally employed, partly because you can get away with it, but also largely due to the brevity of the races.
Given two or three laps to get to the front, picking off the field one by one isn't really an option and some unscrupulous driving is called for. This is particularly relevant in the championships that require you to place above or in the vicinity of a specific driver typically called Stamper, Five-O or even the aptly-named Bastide.
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